Build ideas!
Jan 8, 2015 3:56:49 GMT -8
Post by fitch on Jan 8, 2015 3:56:49 GMT -8
So I think we've been sorta haphazardly discussing some of the build stuff in other threads. I figured we should have a properly dedicated thread for that discussion. I'll start by getting the obvious build out of the way. The cards in italics are stuff I think are non-optional for that build to be competitive. Mountain Troll isn't in italics because I hope to one day have a meta that doesn't require it in all top tier builds.
Fork/Sage:
Pros: Kills lots of stuff quickfast and in a hurry
Cons: Overdone and starting to feel lame, leads to coinflip fights, inconveniently placed Mountain Troll in a trash team can still beat it
Variants: Soulstealer Lich, Burning Adept, Ulthur Bulwark
Now for some interesting build ideas that I've only dabbled with but show promise (I.E. can defeat Fork/Sage) and need obvious tweaking.
TP/Ninja
Pros: Ninja, Slippery are hard to kill and resist magic well. Turtle also hard to kill with physical. Mountain Troll good vs Meta.
Cons: Not very fast acting, a strong physical team that loads up its attackers on your Troll/Tactician side could break through. No flyers or magic. Requires lvl 4 rare evolution (ninja)
Variants: Reya Lioness, Sniper
Uneasy Sleep
Pros: Very hard to kill outright, since the cards have goo variety of health and defenses it's likely that something will still be alive after something dies to come back. Berserkress and Bat Swarm are fast so they'll likely attack the round the respawn. Tree of Life gives a boost every time it dies.
Cons: No truly powerful cards (except maybe soulstealer), high cost of uneasy sleep makes it hard to include any 3 cost guys
Variants: Renewing cleric, Ulthur Bulwark, Other fast stuff
Hitpointfest 2015
Pros: Takes a long time to kill so even high damage teams can run out of steam before taking it out. With near 50hp on Ulthur and Cave Troll it's tough to take out the cleric which will add longevity. Since HP is its defensive technique, it's effective vs Magic builds just like physical builds.
Cons: No tricky stuff, other clever stuff might out-do it. Lots of life steal could probably take it out (Vampire Lord, Dhampir Scout, Soulstealer Lich)
Variants: Massive Wall, Oblivion, Volcano, healers
Fork/Sage:
Spell Fork | Mountain Troll | Fire Sage Vislav | Burning Initiate | Bat Swarm | Water Wall |
Pros: Kills lots of stuff quickfast and in a hurry
Cons: Overdone and starting to feel lame, leads to coinflip fights, inconveniently placed Mountain Troll in a trash team can still beat it
Variants: Soulstealer Lich, Burning Adept, Ulthur Bulwark
Now for some interesting build ideas that I've only dabbled with but show promise (I.E. can defeat Fork/Sage) and need obvious tweaking.
TP/Ninja
Aggression | Mountain Troll | Battle Tactician | Ninja Master | Snapping Turtle | Slippery Soldier |
Pros: Ninja, Slippery are hard to kill and resist magic well. Turtle also hard to kill with physical. Mountain Troll good vs Meta.
Cons: Not very fast acting, a strong physical team that loads up its attackers on your Troll/Tactician side could break through. No flyers or magic. Requires lvl 4 rare evolution (ninja)
Variants: Reya Lioness, Sniper
Uneasy Sleep
Uneasy Sleep | Bat Swarm | Soulstealer Lich | Mountain Troll | Tree of Life | Berserkress |
Pros: Very hard to kill outright, since the cards have goo variety of health and defenses it's likely that something will still be alive after something dies to come back. Berserkress and Bat Swarm are fast so they'll likely attack the round the respawn. Tree of Life gives a boost every time it dies.
Cons: No truly powerful cards (except maybe soulstealer), high cost of uneasy sleep makes it hard to include any 3 cost guys
Variants: Renewing cleric, Ulthur Bulwark, Other fast stuff
Hitpointfest 2015
Heartiness | Renewing Cleric | Cave Troll | Hill Knight | Ulthur Bulwark | Mountain Troll |
Pros: Takes a long time to kill so even high damage teams can run out of steam before taking it out. With near 50hp on Ulthur and Cave Troll it's tough to take out the cleric which will add longevity. Since HP is its defensive technique, it's effective vs Magic builds just like physical builds.
Cons: No tricky stuff, other clever stuff might out-do it. Lots of life steal could probably take it out (Vampire Lord, Dhampir Scout, Soulstealer Lich)
Variants: Massive Wall, Oblivion, Volcano, healers