|
Post by Admin on Dec 11, 2014 16:29:10 GMT -8
Enemy targeting / front and backWhat is the deal with front and back row? Why is my character attacking this person instead of this other person? "This is baffling, why is Janika attacking the enemy in front of Rob instead of the enemy in the back row which is directly in front of her. She does extra damage to enemies in the back row so why is she going out of her way to attack the other guy?!" - Heroes try to attack the enemy nearest to them. If someone is directly across from them that is the nearest enemy. Otherwise it is the enemy closest to being across from them.
- If an hero is in the back row and there is an adjacent hero in the front row the back row hero can't be targeted by attacks without special targeting rules. That hero in the front row next to them is "blocking" for them, in the same way a lineman in American Football protects the quarterback.
- Flying heroes ignore non-flying blockers. If you line up a flying hero across from an enemy they will always hit that enemy, unless the enemy has a flying blocker.
- Attacks with special targeting rules, such as attacks that target the enemy with the lowest health, ignore blockers. Any attack, basic or special, that does not mention special targeting rules uses the default rules.
To deal with enemies in the back row you should consider the following: - Use a flying hero
- Use a hero that has a special attack with its own targeting rules, like a Poison Mage.
- Use a hero that does splash damage, such as a Ballista.
- Arrange your heroes to focus-fire the enemy in front to quickly get them out of the way.
- Make sure powerful back-row enemy heroes are hitting heroes on your team with high health and defense.
|
|
|
Post by Admin on Dec 12, 2014 11:49:27 GMT -8
Turn Order / Hero Speed
Some hero cards have an icon in the top-right corner that is either a turtle or a rabbit. A card with a turtle icon is slow, a card with a rabbit icon is fast, and a card with no icon is average Speed.
All fast heroes take their turns before any average Speed heroes, which take their turns before any slow heroes.
Heroes of the same Speed take turns in randomized order.
Speed is deceptively important. Going before the enemies can allow you to defeat one before it gets a chance to attack that turn. For heroes with TP-based special abilities being slower is sometimes better, as they absorb hits and build TP as the enemies attack them and build up enough TP to use their special ability in that round.
Pay attention to the speed of heroes and also watch out for cards that can alter Speed. Some cards even become faster when evolved.
|
|
|
Post by Admin on Dec 12, 2014 23:37:01 GMT -8
Card Colors / Elements
Cards come in 5 colors, which correspond to 5 elements - Green (Earth), Red (Fire), Black (Void), Blue (Water) and White (Wind)
You can place cards next to each other based on this circle of elements - Fire cards can go next to Earth and Void, Wind can go next to Earth and Water. On the team creation / collection screen this is the order of the colored toggle buttons.
Card Rarity Cards also come in three variations - common, uncommon and rare. Common cards are plain, uncommon cards have a white / blueish coloring in the top-right, and rare cards have a gold coloring towards the top right. Janika is uncommon and Rob is rare, for example.
You are more likely to get common and uncommon cards in packs than rare cards.
Why Should I Care About Rarity? There are no restrictions on how many rare cards you can have on a team in any mode, so in basic gameplay the rarity of cards is only a cosmetic difference.
When you evolve cards you must combine cards of the same color, same evolution level and same rarity, so rarity is important there. You might also want to snap up rare cards you see in draft, since you are unlikely to see them again.
|
|
|
Post by JD on Dec 13, 2014 6:29:37 GMT -8
Hi,
If your target has two blockers, which blocker do you hit? It doesn't seem to be random, and I think it usually goes right, but I think I've occasionally attacked the left blocker.
|
|
|
Post by Admin on Dec 13, 2014 10:11:22 GMT -8
More Targeting - Left Right Preferences, Tie Breaks, etcIf an enemy is not directly across from you but there is an enemy one space over to both the left and right who do you attack? Heroes have a preference for attacking towards the center. _ _ H _ H vs _ _ _ H _ In the above diagram we have two teams, with 'H' representing a hero. So the enemy team has two heroes and you have one. The bottom hero will attack the enemy hero in the middle, because they are closer to the center. A way to think about the five slots for heroes is like this, with the wing slots spaced farther out: _ _ _ _ _ On the battle screen they are displayed with equal spacing, but you can think of the two wing positions as being farther away. So taking the above diagram again: _ _ H _ H
vs
_ _ _ H _ Thinking about it this way, you can see that the enemy center hero is closer than the far-right one. But what about this case?_ H _ H _ vs _ _ H _ _ The answer (you can try it out in the lab) is that you will attack the right hero. This is also true if the teams are reversed. All things being equal heroes will attack towards the right of the screen. A complicated case you probably don't need to worry about H _ H _ H
vs
_ _ _ H _
In this example the enemy has a hero in the back row. Remembering that heroes try to attack towards the middle, that back row hero is the closest to your hero. But that hero is in the back! In this case your hero will attack the rightmost hero - they are the closest out of the two valid targets. (Excluding abilities like Flying and Ghostwalk) I think I understand, but look at this case!If you see some targeting that looks odd keep in mind the following: Some units have Flying and Ghostwalk. Ghostwalking heroes ignore blockers entirely, and Flying heroes ignore non-Flying blockers. Abilities with their own targeting rules ignore blocking, distance, etc. For example there are heroes like Sniper that target an enemy with low health - this sort of targeting will ignore distance and blocking. Some abilities, like Ulthur's, can redirect damage. So while you may target one enemy Ulthur may end up taking the damage instead.
|
|
|
Post by JD on Dec 13, 2014 10:20:39 GMT -8
Neat, thanks! The complicated case actually comes up a lot, so I originally assumed it always goes right. I understand it now
|
|
|
Post by Zscout on Dec 15, 2014 10:13:50 GMT -8
Hi.
Great game and I just purchased the full version. Thank you.
Quick questions:
- is there any way to reset back to no cards and zero campaign wins?
I tried deleting the game and re-downloading it, but it picked right back up where I left off.
- is there any way to track win/loss totals, or any other metrics within game?
Thanks
|
|
|
Post by Admin on Dec 15, 2014 12:06:14 GMT -8
Hi Zscout,
If you log in with a different NNID you will have a fresh game. (If you have another family member who wants to play, for example) Also if you beat the campaign there is an option to restart it from scratch. There is no way to completely delete your collection / account from within the game.
If you tap on your mii face / name there is a page that shows your campaign progress compared to other people, and a second page that shows your draft ranking and numerical score.
|
|
|
Post by sbsoul on Dec 19, 2014 15:46:42 GMT -8
Hi!
In a previous post, you said "You might also want to snap up rare cards you see in draft, since you are unlikely to see them again." Is it true that you retain all the cards from the draft itself, and not just the prize card from winning?
|
|
|
Post by Admin on Dec 19, 2014 19:08:40 GMT -8
Oh, sorry for the confusion. You don't permanently keep the cards you draft, just the cards you win in draft.
|
|
|
Post by Bob on Dec 20, 2014 15:40:09 GMT -8
Is there a way to put multiples of the same card on a team? I have multiples of a few cards, but I can't seem to put more than one on a team.
|
|
|
Post by xuande on Dec 20, 2014 23:10:01 GMT -8
No, there isn't - and this includes Draft, where you would normally expect to be able to.
This is probably because certain cards in multiples are quite a bit overpowered when working together.
|
|
|
Post by radicalted on Dec 30, 2014 0:36:10 GMT -8
Is there something that shows whether a card can attack from the back?
|
|
fitch
New Member
Posts: 31
|
Post by fitch on Dec 30, 2014 3:21:58 GMT -8
Is there something that shows whether a card can attack from the back? Characters with "Ghostwalk" can always attack character even if they are in the back row. If a character has "Flying" it will attack back row characters unless they are defended by other flying characters. For example: Let's say Character B has ghostwalk, Character E has flying, and Character 4 also has flying. 1 2 3 4 5A B C D E Character B would hit 2, because he can't be blocked at all. Since E has flying, normally he would attack the back row, but since 4 also has flying he prevents E from attacking 5. Hopefully that made sense.
|
|
fitch
New Member
Posts: 31
|
Post by fitch on Dec 30, 2014 3:22:37 GMT -8
Question: If I have a high speed (rabbit) character and the haste card, does it go before a non-haste 'rabbit' character? Or is rabbit-speed the fastest possible?
This isn't exactly a rules question, but decided to stick it here anyway since it is in regards to the overall workings of the game: Are the packs you buy during a campaign, or the main screen different in any way? If not is there any advantage to buying a card set from the main screen? If I get cards from the main screen, are all or some of the cards added to the campaign or only to the collection? And the same for evolutions, if I evolve something in my collection will it carry over to campaign and vice versa?
|
|